Saved Notes

A WHOLE NEW WORLD

Table of Contents

Interstellar Governments 3

Dahakian Empire 3

History 3

Home World – Dahak 3

Dominant Species 3

Governmental Structure – Hereditary Stratocracy 3

Economy 3

Technology 3

Culture 3

Diplomatic Standing 3

Holy Ottowan Republic 4

History 4

Home World – Earth 4

Dominant Species 5

Governmental Structure – Theocratic Republic 5

Economy 5

Technology 5

Culture 6

Diplomatic Standing 6

Pleroma Protectorate 7

History 7

Home World – Regnum 6 7

Dominant Species 7

Governmental Structure and Economy – Corpratic Democracy 7

Economy 7

Technology 7

Culture 7

Diplomatic Standing 7

Minor Factions 8

Space Pirates 8

Rebels 8

Underground Rail Road 8

Bounty Hunter Union 8

Monster Battle 8

Ousters 8

Galaxies, Planets and Cities 8

Galaxies 8

Planets 8

Dahak 8

Earth 8

Regnum 6 8

Roak 8

Geography and Demographics 9

Dictionary Entry 9

Elicoor II 9

Geography 9

Continent of Gaitt 10

Continent of Greeton 10

Dictionary Entry 10

Styx 11

Dictionary Entry 11

Part 1 11

Part 2 11

Vanguard III 11

Tetragenesis 12

Fargett 12

Ise 12

Lezonia 12

Vendeen 12

Dicitionary Entry 13

Part 1 13

Part 2 13

Part 3 13

Hyda IV 13

Areas 14

Iruba 14

Grantier Resort Hotel 14

Edifice 14

Energy Nede 14

Expel 15

Klaus III 15

Klaus IV 15

Rezerb 16

Cardianon Mothership 16

En II 16

Nox Obscurus 16

Aeos 17

Arcturis VIII 17

Eldar 17

Lemuris 17

Fargett 18

Milokeenia 18

Beastiary 18

Sentient Creatures 18

Domesticated Species 18

Wild Species 18

Weapons, Vehicles and Other Items 18

Interstellar Governments

Dahakian Empire

Expansion through military domination

Home World – Dahak

Dominant Species

Governmental Structure – Hereditary Stratocracy

4 ruling families

New ruling family chosen every 8 years through show of superior tactics and strategy

Gravity based travel

Diplomatic Standing

Pleroma Protectorate

Expansion through trade and protection agreements

Home World – Regnum 6

Dominant Species

Governmental Structure and Economy – Corpratic Democracy

IMPERIUM INDUSTRIES
Imperium Industries
The Core

Gate based travel

Diplomatic Standing

Minor Factions

Space Pirates

Underground Rail Road

Bounty Hunter Union

Monster Battle

Galaxies, Planets and Cities

Roak is a planet from the Theta Sector. It belongs to the Pangalactic Federation, having joined in S.D. 450.

It is a lushy planet inhabited by the Roakians and its technology from S.D. 10 to S.D. 346 is comparable to

16th century Earth. Three continents exist in its surface: Muan, Astral and Silvalant, and these are inhabited

by Fellpool, Highlanders and Featherfolk.

Geography and Demographics

Roak's landscape is split in three continents: the eastern Muan Continent, the central Astralian Continent

and the western Silvalant Continent. As of SD 10, the three continents host four kingdoms: the Muah

Kingdom rules over the entire Muan Continent; the Kingdom of Astral rules over the entire Astralian

Continent; and the Van Kingdom rules over the southern half of the Silvalant Continent, while the Silvalant

Kingdom rules over its northern areas.

Climate-wise, Roak has four areas which represent each of the four seasons, to which each kingdom's area

corresponds: the Muan Continent is green and humid, representing spring; the Kingdom of Astral is arid,

mountainous, and features desert areas, representing summer; the Kingdom of Van has lush, red forests,

representing autumn; and the Kingdom of Silvalant is mountainous and snowy, representing winter.

The feline Fellpool are the predominant class in Roak, and enhabit all continents equally. Their biological

cousins, the Highlander rule the Astralian Continent. Lastly, the Featherfolk are a relatively closed-in

minority, and hail from the Silvalant continent. The primitive Lesser Fellpool and the Lycanthropes are

even less in numbers, and communicate rarely with the rest of Roak's society.

Demographical areas as of SD 46 include Kraat, Haute and Portmith at Muah; Autanim, Tropp, Tatroi and

Astral City in Astral; Eckdart, Ionis and Van y Ille City at Van Kingdom; and Durss and Silvalant City in

Dictionary Entry

A planet in the Theta Sector which is relatively close to the Sol System. The blood of the Felinefolk who live

on this planet can be processed and used to manufacture a material that is able to absorb nearly 100% of

all light wavelengths between 240 and 780 nm. This caused Roak to get pulled into a war between the

Terran Alliance and Lezonia in the middle of the 4th century SD. Estimates of the number of Felinefolk that

were abducted from Roak and taken to Lezonia during this period vary from several hundred thousand to

In 446 SD, Roak signed an alliance with Earth.

In 450 SD, Roak joined the Pangalactic Federation. …Or so we are told.

A planet located in Sector Theta of the Milky Way, relatively close to the Sol system. Three continents

dominate its landscape, occupied by a variety of intelligent life. Its level of civilization is roughly

comparable to that of Earth in the 16th century, but some aspects of its culture are unheard of even on

Earth. In the future, Roak will serve as the stage for several notable moments in space history.

Elicoor II, or more simply known as Elicoor, is the main planet for most of the first part of Star Ocean:Till

the End of Time. Fayt, Cliff and Mirage crashed on it after an attempt to escape the Vendeeni in pursuit of

them. They take part in the conflict between the two warring kingdoms of Aquaria and Airyglyph before

the Vendeeni return.

Geography

Other than the fact that most of its atmosphere is composed of neon and other noble gases, the second

planet in the Elicoor system has an atmospheric composition that is similar to that of Earth. Elicoor II has

an axial tilt of 32.6°, is 0.8 AUs from its parent star, and has a surface gravity of 0.9 G. The planet’s

technology level is estimated to be equivalent to 17th century Earth. Although this planet is registered in

the Galactic Atlas as an underdeveloped planet, since its people are constantly at war, no data is available

for the total population of sentient life forms.

There are two known continents on Elicoor II, the Continent of Greeton, and the Continent of Gaitt. Both of

these continents are in the Southern Hemisphere of the planet. Elicoor II’s northern hemisphere has a

number of island chains, but no continents.

Continent of Gaitt

A continent in the southern hemisphere of Elicoor II. Gaitt is divided into three regions. The mountainous

southern region is ruled by the military superpower of Airyglyph, the plains in the northeast are ruled by

the Sacred Kingdom of Aquaria, and the hilly region to the Northwest is ruled by the Sanmite Republic.

KINGDOM OF AQUARIA

A theocratic kingdom located on the continent of Gaitt, on the planet Elicoor II, the Kingdom of Aquaria

refers to itself as a “Sacred Kingdom”. The Church of Apris, which has many followers throughout the

continent, were born in this kingdom. Ever since the Torastic Religious War that occurred seven hundred

years ago, an unbroken line of royalty dating back to the age of this kingdom’s predecessor, the Sacred

Kingdom of Aquor, has ruled the land. Perhaps due to the recent incursions of the Kingdom of Airyglyph,

the current ruler of this country, Aquaria XXVII, is allocating a tremendous amount of resources to

research into runology.

KINGDOM OF AIRYGLYPH

A military nation ruling the mountainous southern regions of the continent of Gaitt, which is located in the

southern hemisphere of the planet of Elicoor II. Seeking to establish a unified rule over the entire continent,

the prowess of its three armies strikes fear into the hearts of those living in the neighboring lands. These

three armies include a cavalry brigade (the Storm Brigade), heavy cavalry (the Black Brigade), and an air

assault bridge (the Dragon Brigade).

SANMITE REPUBLIC

A nation located on the continent of Gaitt, on the Planet Elicoor II, the Sanmite Republic was created by

humanoids in order to resist the three surrounding nations. The policies of this nation are decided through

discussions among the representatives of all of its various tribes.

Continent of Greeton

A huge continent located to the east of the Continent of Gaitt, Greeton alone accounts for 40% of the entire

land surface area of Elicoor II. Greeton has superior technology compared to the other two nations

including robotics. Very little is known about Greeton as it closed itself off to outsiders centuries ago.

Dictionary Entry

Other than the fact that most of its atmosphere is composed of neon and other noble gases, the second

planet in the Elicoor system has an atmospheric composition that is similar to that of Earth. Elicoor II has

an axial tilt of 32.6', is 0.8 AUs from its parent star, and has a surface gravity of 0.9 G. The planet's

technology level is estimated to be equivalent to 17th century Earth. Although this planet is registered in

the Galactic Atlas as an underdeveloped planet, since its people are constantly at war, no data is available

for the total population of sentient life forms.

Planet Styx, known as Stream in Japan, is a mysterious planet located in the Beta Sector, where the Time

Gate is located. Other than this, the planet is a barren wasteland, with little to no areas of interest. However,

due to the sole fact that the Time Gate is located on Styx, the Pangalactic Federation has prohibited all

access to this planet.

Dictionary Entry

A mysterious planet that has been declared a prohibited zone under Federation law, together with the

region of space surrounding it for five light years in all directions. While the space surrounding this planet

is outside the borders of the Pangalactic Federation, it is said that countless Federation battle-class ships

are stationed in the area. Despite the lack of information, rumors among the general population abound,

including whispers that the planet is the entrance to the Daemonium, or that an ancient, extremely

powerful civilization sleeps there in stasis— but these are mere guesses.

A mysterious planet containing the remains of an extremely ancient civilization. One of the ruins on this

planet is a mysterious device known as the Time Gate. Although it is thought that the Time Gate is a time

machine, and that it enables travel through time, very few details are known about this device.

Vanguard III

Vanguard III is a planet located in the Beta Sector, which appears early on in Star Ocean: Till the End of

The third planet of the Vanguard System, which has an atmospheric composition and surface gravity that

are very close to those of Earth.

Vanguard III has an axial tilt of 35.0°, is 1.2 AUs away from its parent star, and has a surface gravity of

0.72 G. It is registered in the Galactic Atlas as having a technological level equivalent to 16th century

Earth, so it is considered to be an underdeveloped planet.

Its soil is russet colored due to the high percentage of hematite in the soil, and almost all of its population

has settled in the forested regions that dot coasts and other areas. The total population of sentient life

forms is approximately 200 million.

Tetragenesis

Tetragenesis is a planet located in the Eta Sector. Once a thriving planet, its inhabitants have since been

forced to live on the four artificial satallites ever since the planet was made inhospitable by a series of solar

The fourth planet of the primary star Genesis, located in the Eta Sector, Tetragenesis used to be the

thriving home of many sentient life forms, but a series of solar flares have recently turned it into a dead

world on which nothing can live.

Fargett is a developed planet from Sector Gamma, and is ruled by Jie Revorse's dictatorship. Its

enviornment is harsh and hostile to human life.

Ise is a small planet, seen only for a brief second at the beginning of the first Star Ocean. While the

Federation is investigating Ise, a large energy surge hits it, totally destroying the planet. It was later

revealed that Ise's obliteration was caused by a weapon used by the Fargettians, which was given to them

Lezonia, also known as Lesonia, is a planet in Star Ocean: Fantastic Space Odyssey and its remake, Star

Ocean: First Departure. It is located in the Gamma Sector. It is inhabited by the Lezonians, who were

behind the biological weapon used on Roak and the abduction of 200 thousand Roakians in 346 S.D.,

during the war with the Terran Alliance. This planet had huge influence in the Milky Way in the 4th

It was then discovered that Lezonia was controlled and manipulated in this war by a powerful unknown

third party – planet Fargett, who granted them powerful technology, such as the biological weapon used

A planet located in the Gamma Sector. Gravitational anomalies abound in the region surrounding Lesonia.

It used to boast a huge sphere of influence thanks to the warp tunnels that used these anomalies for faster-

than-light travel. Unfortunately, this method of travel is one-way only, and only leads to specific

destinations, so when warp technology was developed, the power of this planet dwindled rapidly. (As of the

present date of 772 SD, only a few useful two-way routes have been discovered.)

Vendeen is a planet located in the Gamma Sector, home of the technologically advanced Vendeeni. When

the Federation made first contact, no hostilities broke out, but at the same time, the Vendeeni seemed to

have no interest in the Federation. Even though the Vendeeni civilization is the most advanced in the

known galaxy, they only control around half of the Gamma Sector.

Dicitionary Entry

A single-planet nation located in the Vendeeni System. First contact was made in 710 SD. Although the

Vendeeni possess little power, the sophistication of their science exceeds that of the Pangalactic Federation

and Aldian Empire. This has allowed the Vendeen to maintain its neutrality despite the delicate balance of

power in the region. The Vendeeni are not hostile to the Pangalactic Federation, but on the other hand,

they are not particularly friendly either.

For unknown reasons, the Vendeeni attacked Hyda IV with devastating force and kidnapped Professor

Leingod— the most distinguished scientist of the Pangalactic Federation— and have now mobilized another

attack force in order to secure the person of Fayt. Although they are powerful enough to field an attack

force, it is very odd that the Vendeeni, who are vastly inferior in overall military power, would perpetrate

The Vendeeni, masters of space-time theory, have become aware of the fact that their universe was created

by the inhabitants of 4D space.Not only that, they have also come to understand that symbology possesses

the ability to rewrite the language that describes the universe, thereby destroying the axioms the order of

their world is based on. The Vendeeni feared not the Pangalactic Federation, nor the Aldian Empire, but

rather the 4D beings who created them. If the 4D beings destroy civilizations that have gone too far, then

the Vendeeni see no option than to stop the progress of civilization itself. Unfortunately, the ignorant

Pangalactic Federation have already gone past the point of no return. Even worse, they have gone so far

as to rebel against the 4D beings who created the universe. If the Creator is selective when deciding who to

destroy, then the Vendeeni reason that all they need to do is hide from the Creator's gaze. The Vendeeni see

this as difficult, but not impossible. However, if the Creator is angry at the entire universe, and if the

destruction is to be indiscriminate, then this is a different story altogether. The Vendeeni, who see their

own path to salvation, view the research of Dr. Leingod as unforgivable, since it may result in the

destruction of the entire galaxy.

"Hyda IV is a stable world with no tectonic activity. There shouldn't be any

earthquakes."

—Fayt Leingod

The fourth planet of the Kappa Sector’s Hyda System, Hyda IV has an atmospheric composition that

closely resembles that of Earth, other than a slightly higher level of argon. It has an axial tilt of 34.6°, orbits

1.4 AUs away from its star, and has a surface gravity of 0.9 G.

Since the entire planet is blessed with natural beauty and a lack of dangerous organisms, it is extremely

popular as a health resort. The equatorial regions, where temperatures are mild and humidity is low,

provide an excellent climate for mammalian races, especially humans. The planet constantly plays host to

over one hundred thousand tourists.

Although it has no native sentient life forms, immigrants from other planets and resort employees have

settled here, bringing the planet’s total estimated population to approximately 120,000.

The 14th Recreational Zone of Hyda IV, Iruba’s huge, pristine beach and tropical forest park help to make

it the most popular of Hyda IV’s twenty-four recreational zones. Iruba is popular with a wide range of

visitors from all generations, including families, couples, and a large number of celebrities from various

Grantier Resort Hotel

"Welcome to the Grantier Resort Hotel. Please enjoy the beautiful natural

surroundings— truly unlike anything you will ever see in the big city."

—Short-Haired Hotel Employee

The Granntier Resort Hotel is located in the city of Iruba on the tropical paradise of Hyda IV. An

interesting note about this hotel is that it does not have a room #104. Fayt Leingod postulates that it might

have something to do with the number 4 being associated with death in some cultures, though he is not

The hotel plays home to several quality works of art, including "Dance Summit, Lumbering Agenda,"

"Indian Summer," "The Blessing," and "Green Sea on a Grim Planet."

Prior to the Vendeeni attack, Room #105 is in use by Researcher Ryoko Leingod and Sophia Esteed and

while Proffessor Robert Leingod and his son Fayt Leingod were confirmed guests in Room #103. At the

end of the hall in Room #107 was a visiting Featherfolk youth. The Rossetti Troupe w\were lodged in

In addition to simulators and a private beach, the Hotel even has three Chat Chambers.

Edifice is a planet in the Theta Sector, and is the main focus of the game Star Ocean: Blue Sphere.

The presence of two races has been confirmed on this underdeveloped planet. One is a marine race known

as the Edifians, and the other is a race of Humans that is very similar to the Earthican race. Since Edifice

is an undeveloped planet, there have not been any detailed investigations, but the existence of an advanced

ancient civilization has been conjectured due to the so-called “Gift” they have left behind as a legacy.

Energy Nede

"Energy Nede is a planet rich in culture and technology. I can't see how much

more advanced it can get."

—Centropolis citizen on Energy Nede.

Energy Nede is an overdeveloped planet whose government ruled the universe 3.7 billion years ago by

science and economy, living in a utopia. It is located in the Theta Sector, near the Arcura System, which it

crosses every 7000 years.

Expel is the fourth planet from the Arcura System, located in the Theta Sector, and is the main focus of the

first half of Star Ocean: The Second Story.

A planet located in the Arkula System of Sector Theta that has an atmospheric composition and surface

gravity approximately identical to those of Earth.

This naturally beautiful world is currently enjoying a period of stability, but at one point in its past the high

density of Energy Stones distributed throughout its atmosphere polluted the entire planet. This mysterious

pollution, which began in 366 SD, continued for several years, and affected the psyches of many of the

planet's wild animals, causing them to ferociously attack the native Expellians. However, in 371 SD, Dr.

Neuyman succeeded in developing his Neuyman Purifier, a device that was able to remove this pollution.

This cleaner worked wonderfully, removing most of the pollution by the very next year, and thereby

eliminating almost all of the negative influence of the Energy Stones. Recognizing the value of this

technology, Expel was invited to join the Pangalactic Federation at the end of the same year.

Because Expel is one of the few planets that generate Energy Stones – a necessity in the creation of

Quadratic Keys – the planet is an extremely influential voice within the Pangalactic Federation. The

current Prime Minister of Expel is Ms. Eleanor T. Kross (age 36).

Klaus III is the home world of Cliff Fittir, a party member from Star Ocean: Till the End of Time. Its

inhabitants are very similar to humans, but the strong gravity of the planet makes Klausians much, much

stronger. Klaus III is never visited during the course of the story.

The third planet of the Klaus System, Klaus III has no seasons due to its axial tilt of 0.4', is 1.2 AUs away

from its parent star, and has a gravity of 2.4 G. Its atmosphere has only two-thirds of Earth's oxygen in

terms of density. The oxygen is replaced by additional nitrogen. It is thought that the severity of this

environment— low oxygen density and heavy gravity— is responsible for giving the Klausians their

incredible physical capabilities.

Klaus IV is a planet, located next to Klaus III. It is the home planet of Mirage Koas, a party member from

Star Ocean: Till the End of Time, as well as Marietta, Lieber, and Steeg, who are all members of Quark.

While it was originally uninhabited, colonization efforts by the Klausians means that now one fourth of all

Klausians live in bio-domes on the surface.

The fourth planet in Klaus System, Klaus IV has an atmospheric composition that is almost completely

made up of carbon dioxide. Klaus IV has an axial tilt of 11.2', is 1.8 AUs from its parent star, and has a

gravity of 0.6 G. Although it used to be sterile and devoid of any life forms, as the population of Klaus III

increased, colonization proceeded, and now one fourth of all Klausians live in habitation domes

constructed on this planet. The atmospheric composition and gravity of the areas underneath the habitation

domes are adjusted to resemble that of Klaus III, and therefore life is possible underneath the domes

without any noticeable difference. The total number of Klausians living in the galaxy at present is estimated

at around twelve billion.

Rezerb is a planet of the Zeta Sector. Rezerb believes in military might and tends to subjugate surrounding

planets into servitude. It is this attitude that puts them at opposing ends of the Pangalactic Federation.

A planet located in the Zeta Sector that is not a member of the Pangalactic Federation. Rezerb oppresses

the people of surrounding planets through military force and has even been designated as a sponsor of

terrorism by Pangalactic Federation. Sergeant Brooklund is the current Prime Minister of this planet.

Cardianon Mothership

The Cardianon Mothership is a giant space fortress inhabited with the hostile Cardianon. A city can be

found in its center, but its population is minimal, since most Cardianon are in coldsleep.

A giant, 30-kilometer caucer-shaped mothership built by the Cardianon. A city exists in the center of the

saucer, but only a tiny population lives there; half of the Cardianon population are in a state of coldsleep.

Invasions from outside is nearly impossible, thanks in part to the drone fighters that launch from the

mothership and intercept incoming attacks. The ship is also known to occasionally seize spacecraft with its

tractor beam for reasons unknown.

En II is an artificial planet built by the Morphus. Using 3.7 billion years of planetary knowledge, En II is

considered to be their crowning achievement in the field of technology and science. Widely hailed

throughout the galaxy as the top class civilization level, the planetoid has the ability to move anywhere in

space and boasts a localized teleportation system for living beings. To maintain efficient energy usage and

environment throughout En II, production and breakdown of consumables are controlled. En II's main

demographic area is the Centropolis, located under En II's strategic center of operations, the Center Control

Nox Obscurus

Nox Obscurus (known as Baroque Dark in Japan) is the culmination of the Grigori's plans for mass

destruction. This living planet/entity feeds on massive amounts of life energy in order to create a new

universe. On its surface, it can utilize near limitless energy to manufacture endless Phantom forces, and has

a self-defense system in place by conjuring a gigantic dragon-like entity to protect it. The first time the SRF

crew enters the planet is through the Calnus but another way to access this location is to use the teleporter

to En II set by the Morphus forces.

Aeos is the first inhabitable planet explored by Earthlings during the first SRF mission in S.D. 10. Its

surface is filled by dense jungle and it has no intelligent life forms, being populated by several gigantic

creatures, such as overgrown insects. As of S.D. 10, its ecological development level is comparable to

Earth's Jurassic era. Planet Aeos orbits the binary star system Sirius and is located in the Canis Major

Constellation. The star that Aeos orbits is twice as massive as Sol. It is approxiamately located 8.7 Light

Years from Earth.

A minor planet located in the Sirus system, 8.7 light years from Earth. Gravitational

interference from Sirius' binary companion prevented the planet's discovery by Earth

until A.D. 2021. Its atmosphere and environment closely match those of Earth, and it had

long been investigated as a potential candidate for terraforming. Once interstellar travel

became a reality, it was chosen as Earth's first colony planet. Unmanned exploration

reports turned up no signs of dangerous creatures or intelligent life, and the

environmental samples revealed no harmful elements or unknown viruses, leading early

researchers to dub the planet "Second Earth".

Arcturis VIII

Arcturis VIII is the home planet of its eponymous race and is the eight planet of the Arcturus System, but

it was destroyed after an attempt of complete mechanization by it, thanks to the Epiphanies of Guidance.

It was replaced by the Cardianon Mothership, an enormous space fortress that took over the original planet.

The planet was inhabited by the reptile Cardianon, but the influence of the Epiphanies of Guidance caused

this race to evolve and create an overdeveloped civilization.

Eldar is an overdeveloped planet from the Eldar System and homeplanet to Eldarians. Being an

overdeveloped society, Eldarians possess a great talent in the scientific and artistic sectors, as well as

knowledge on Symbology, but it is not comparable to the contemporary Symbological culture, as of S.D.

12, of other planets, such as Roak and Lemuris. There also is a great military force in place in the home

planet. Eldar's culture is very old, and it has developed faster-than- light travel centuries before its contact

with Earth around the 2080's.

Lemuris is the home planet of Lymle Lemuri Phi. Its planetary size is only half of Earth's. Civilization

level of the planet is similar to Earth's 12th century. On the surface, Lemuris is populated with mountains,

which are enriched with a lot of minerals and fossil fuels. For this reason, most Lemurisians make mining

for minerals their way of living. The atmospheric weather of the planet is similar to Earth's Northern

Europe regions. The Lemurisians' society remains undeveloped, and naive to the exposure of science and

technology, where they treat such things as god-like. Symbology users are a rarity on Lemuris and only a

few, such as Lymle, can handle magic adeptly. Known as Lemrick in the Japanese version of the game.

A small planet, about half the size of Earth, discovered in the area of star HIP 57092

during a search for planets with Earth-like environments. The planet is located 1.6 AU

from its star, with an axial tilt of 16.7 and a surface gravity of 1.3G (1.3 times Earth's

gravity). Its atmosphere is roughly the same as Earth's. There are two continents, one

each on the planet's northern and southern hemispheres, though only the northern one

is inhabited by humans. Its level of civilization is approximate to that of 14th-century

Earth, and its total population is unknown.

Fargett is a developed planet from Sector Gamma, and is ruled by Jie Revorse's dictatorship. Its

enviornment is harsh and hostile to human life.

Milokeenia

Milokeenia, also known as Milocinia, is a planet located in the Theta Sector. While an advanced

civilization once lived here, all that remains is a dome that looks like the focus point of an explosion. The

contents inside the dome are considered an Out of Place Artifact.

An uninhabited planet in the Theta Sector. The former inhabitants of this planet had a well-developed

civilization, and the ruins of a gigantic, dome-shaped structure can be found on the planet. This dome is

famous as the place where the amazing OPA known as Creation Energy was discovered. This event

drastically changed the course of the Pangalactic Federation's history. When the ruins remaining on this

planet were examined and analyzed, it was discovered that the collapse of a ruin triggers the release of a

tremendous amount of energy equivalent to magnitude 1 from inside. Therefore, it is generally believed that

the civilization was destroyed by Creation Energy running amok as it was being researched.

Beastiary

Sentient Creatures

Domesticated Species

Wild Species

Weapons, Vehicles and Other Items

The planet of Dahak

lies many light years from

Earth. It is a harsh planet

whose varied climates have

given rise to a plethora of

different flora and fauna.

Different ecological areas

ring the plant moving out

from its axis and are broken

up by striations of water. Massive fresh water rivers wrap the planet though it has

no true oceans. From the dense tropical jungle at the equator through plains,

forests, and tundra at its poles, Dahak is a beautiful and deadly planet.

Two sentient species that live in a symbiotic society inhabit the planet, the

Garkhi and the Grhal. The Garkhi are the ruling caste of the society. They are

aggressive and militaristic, their society having developed from a chiefdom type of

culture where in they honored those descended from their four royal families and

territory and goods were stolen from each other and the Grhal by strength of arms.

While the Garkhi do reproduce sexually they are also hermaphroditic, by human

standards, and have only a single gender. They resemble large, upright cats. By

contrast, the Grhal came from a primarily agrarian society and ascribed to a tribal

culture where they lived in large family groups and developed advanced farming

techniques. The Grhal have three physiological genders; male, female, and what we

might consider neuter which expresses the aspects of either gender. Those with the

Culture Creation 3

gender of neuter often end up as spiritual leaders for the Grhal. The Grhal resemble

large humanoid birds.

Over time these two groups grew together into a state based culture. Garkhi

clans began to protect the Grhal living within their territory in exchange for food

and other supplies that their culture had not developed ways to produce. Over time

this became a clientage in which the Grhal are subservient to the Garkhi. How well

the Grhal are treated is dependent on the clan of Garkhi that rules over them, with

clans living in places that make them more dependent on farming being more

accommodating of the wants and needs of their Grhal. Today there is a complex

division of labor between both species with a distinct hierarchy within both the

Garkhi, based on combat and military prowess, and the Grhal, based on the amount

of skill their profession requires. The planet is covered in small settlements that

farm, four large cities ruled by the four Garkhi families, and large expanses of

wilderness that constantly trades hands and the Garkhi continue to war amongst

themselves.

The Garkhi believe

that the only things worth

having are things that you

have the strength to take

and protect yourself.

Other than the clientage

relationship with the Grhal they practice very little in the way of reciprocity.

Amongst themselves they may in times of alliance make great and lavish gifts of

Culture Creation 4

weapons and armor in a show of force to their allies. Alliances rarely hold for long

and this is a way of showing that they do not fear the time when their allies turn on

them. Beyond that they mostly take what they want by force of arms. The Grhal on

the other hand are open and friendly with their neighboring villages. They will

often host a neighboring village and feed and house them. Payment id never asked

for though the expectation that they may be hosted at any time is always there. This

distributes the burden of food and other goods between villages in times of hardship

as well as creating good will and is a hold over from the times before the Garkhi

clans began to protect them.

The Garkhi have an odd expectation of autonomy in which each individual

must think of himself first and protect themselves through strength of body and

mind. As a right of passage into adulthood young Garkhi are cast out from their

tribes or cities. In order to be accepted as an adult they must capture their own

Grhal and enough possessions and supplies to support themselves for the next year.

Upon returning they are conscripted into the military of the family that rules their

territory and are expected to give up their autonomy completely and follow orders

for the next 5 years. Those that do well become officers where the rest remain

soldiers or move into craft professions that support the ongoing wars.

The Grhal begin with far less autonomy, being part of a collective group that

farms and lives communally. Their right of passage into adulthood also involves

being cast out of their village. During their time outside of society they are expected

to find a unique identity and a spirit animal. This animal they will be connected

with for the rest of their life and it determines what professions they will be allowed

Culture Creation 5

to take. While traveling the wilds they also form partnerships. Each must consist of

a male, a female, and a neuter individual. These triads will stay together for the rest

of their lives and are in many ways considered a single individual. If a certain year

group does not have enough of each gender to evenly pair off individuals will stay in

the wild until the next year, hoping that they will be able to return with a group

then. Some individuals end up spending the rest of their lives in the wilds. They

help each new year group and are respected as mystics, though they are never

openly acknowledged by any that have returned to society. Once a spirit animal has

been found and a triad has been form and group may return to society though they

must find a new home. None may live as an adult in a village where they lived as a

child, though they may visit their family from time to time.

The Garkhi and the Grhal share a single polytheistic religion though each

interprets its teachings differently. The Grhal at one point began to resent the

Garkhi and attempted to rise up and throw off the near slave like conditions they

found themselves in. As the Grhal were nowhere near as proficient in combat or

tactics is was a hopeless attempt. In response a single Grhal prophet following the

Culture Creation 6

teachings of the Garkhi war gods. This led to a melding of the two species in a way

that brought respect and peace to both sides, even as the Garkhi continued to war

amongst themselves. Each deity took on a dualistic sphere of power, with the

primary sun god representing both battle for the Garkhi and growth for the Grhal.

The Garkhi and the Grhal also share a cultural-bound syndrome. This

syndrome is referred to as rishka and manifests itself in both species during their

rite of passage. A rishka individual is similar to a transgendered individual; though

rather than feeling they are the wrong gender for the physiological form they feel

they are the wrong species. A Garkhi may seek to join a Grhal triad or a Grhal may

attack and gather possession and present themselves to a Garkhi tribe. These

individuals are always met with suspicions and rarely do they transition to life as

the other species. Most often they are killed, though occasional individuals manage

to succeed and flourish.

Saved Notes

A Whole New World Fatalshade Fatalshade